for a mercenary type character could live in a city with loads of crime.  #monkitee

Brooding gothic illustrations from Mathieu Latour-Duhaime

Artist – Mathieu Latour-Duhaime - Clock Tower – Front - from video game "Thief", 2012

Michal Węgrzyn ✤ || CHARACTER DESIGN REFERENCES | キャラクターデザイン • Find more at https://www.facebook.com/CharacterDesignReferences

Michal Węgrzyn ✤ || CHARACTER DESIGN REFERENCES | キャラクターデザイン • Find more at https://www.facebook.com/CharacterDesignReferences

Architecture design

Some conceptual ideas for Wildemoore Manor, home of the wizard, Ansanom, and his apprentice, Serena.

Perspective because the artist wants you to see the side of a certain object, or drawing at a certain angle

Feng Zhu Design I love this student's work for its sketchy art style. It looks like it's out of a graphic novel.

I love the roof crane, I think that could be awesome and a way to add a bit of animation if we made it move some, maybe a Gnome or gremlin operator.

architectural sketch {don't know why medieval architecture appeals to me, but it does} "Kingdoms of Amalur: Reckoning" Concept Art

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