joao

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joao
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Abandoned Office Update 3 | Software Used: Maya, Substance Painter, Substance Designer, Photoshop, Unreal Engine 4 | By Ernesto Becerra | https://www.artstation.com/artist/theerniebecerra

Did some minor updates to a project I worked a on a few months ago. Modeled in Maya, Textured using both Substance Painter/Substance Designer, and rendered in Unreal.

studio007

studio007

by jazvec, UE4,  depends. for example when you have a big scene you need a lot more photons for a clean soft lighting.   NumHemisphereSamples NumIrradianceCalculationPhotons DirectIrradiancePhotonDensity IndirectPhotonDensity IndirectIrradiancePhotonDensity.

by jazvec, depends. for example when you have a big scene you need a lot more photons for a clean soft lighting.

Samsung Gear VR Global Menu HUD Creation | Unreal Engine

Instructions on how to create a new HUD to use with your Gear VR project.

Lets make Lightmass EPIC (and understandable) - Page 8 only `skylight` 0.15 in `static lighting level scale` `NumHemisphereSamples=128`

Lets make Lightmass EPIC (and understandable) - Page 8 only `skylight` in `static lighting level scale`

Unreal Engine 4

Unreal Engine 4

Factory Fifteen

Factory Fifteen are a UK based film and animation studio

Architecture Visualization in Unreal Engine

Architecture Visualization in Unreal Engine