The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

Chapter 3: Tactics

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A. http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

How over the course of history the paying customer evolved from simple begininnings to the complex and global system of today

Informação é tudo, mas como temos muitos assuntos que precisamos conhecer, uma solução prática é criar um infográfico. Este post não só é um post de referências

The World of Dark Souls, From The Side by Tettix

The World of Dark Souls, From The Side

Artista passa quase um ano para criar a ilustração mais incrível de Dark Souls

Low Poly Rocks Pack This package contains a huge variety of different rocks ready to use for your game levels. Just drag and drop prefabs to your scene and achieve beautiful results in no time. PC & mobile friendly.

Low Poly Rocks Pack This package contains a huge variety of different rocks ready to use for your game levels. Just drag and drop prefabs to your scene and achieve beautiful results in no time. PC & mobile friendly.

Early concept art for an upcoming iOS project, Alto's Adventure - built in collaboration with Snowman.

Early concept art for an upcoming iOS project, Alto's Adventure - built in collaboration with Snowman.

10 steps to design successful gamification initiatives

10 steps to design successful gamification initiatives

Educação Corporativa, Aula De Português, Aprendizagem, Processo, Jogos, Escola, Dicas, Design De Jogo, Projeto Ux

Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations

Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations

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