Game art

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the Witcher 3 wild hunt art print geralt poster game by Lautstarke

Video game, Witcher 3, Geralt Poster, Gift for him, Game room decor, Wall art, Video game print, Poster, Gifts for gamer, Video game poster

the Witcher 3 wild hunt art print geralt poster game by Lautstarke

Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement.

various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement.

From a game called LIMBO, an indie game. https://itunes.apple.com/us/app/limbo-game/id656951157?mt=8&at=10laCC

From a game called LIMBO, an indie game. https://itunes.apple.com/us/app/limbo-game/id656951157?mt=8&at=10laCC

Illustrator Olly Moss' beautiful artworks underpin the coolest game in the world right now - Digital Arts

Illustrator Olly Moss' beautiful artworks underpin the coolest game in the world right now - Digital Arts

Gorgeous iOS Game Design Concepts by Creative Mints (+ Character Sketches)

Gorgeous iOS Game Design Concepts by Creative Mints (+ Character Sketches)

Isso me lembra alguma coisa...

Alternative Destiny Artwork | ShortList Magazine

Alternative Destiny Artwork

Alternative Destiny Artwork | ShortList Magazine

RTS game - Visual Development by Ariel Belinco, via Behance

(Designspiration - Everyone RSS Feed)

RTS game - Visual Development by Ariel Belinco, via Behance

Kentucky Route Zero - Homely Home

Kentucky Route Zero - Homely Home

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 5: Orientation & Navigation C.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

Chapter 5: Orientation & Navigation

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 5: Orientation & Navigation C. http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

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