Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

Concept and UI artist on Warframe Janice Chu has shared some of her thoughts on game art, visual design, creation of environments and some of the best tools for game artists.

2D Game Art for Programmers: Building isometric art in vectors - step 1

Game Art for Programmers: Building isometric art in vectors - step 1 Más

Illustrator Olly Moss' beautiful artworks underpin the coolest game in the world right now - Digital Arts

Gorgeous artwork done by Olly Moss for the beautiful and eery Firewatch, produced by the CampoSanto studio.

Art style reference. I'm already going for a simplistic style for my game, but this gave me the idea of using a limited colour palette, and defining each characters silhouette to make them more distinguishable. (((So Furious)))

So Furious

Concept and UI artist on Warframe Janice Chu has shared some of her thoughts on game art, visual design, creation of environments and some of the best tools for game artists.

Alternative Destiny Artwork | ShortList Magazine

Alternative Destiny Artwork

I'm in love with these simplistic game art designs 😍😍😍 Alternative Destiny Artwork - Gaming - ShortList Magazine

RTS game - Visual Development by Ariel Belinco, via Behance

(Designspiration - Everyone RSS Feed)

The Best Video Game Art Of 2014 Is A Treat For The Eyeballs

The Best Video Game Art Of 2014 Is A Treat For The Eyeballs

Low Poly Stylized Castle EnvironmentModeled in 3d Studio Max 2014 and Rendered with Vray 3 .Suitable for games, mods or any real time applications. Tested in unity.The 3d model is for sale:  - www.cgtrader.com -:

Stylized Castle Environment | 3D model

Low Poly Stylized Castle EnvironmentModeled in Studio Max 2014 and Rendered with Vray 3 .Suitable for games, mods or any real time applications. Tested in unity.

various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement.

various concept pieces from journey, with the way that the character has been simply made, you can see the dynamic flow of the character movement. << This is one of the reasons I decided to give one of my characters a poncho - EF

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